Joshua Bossie

The driftwood will remind him about eternity

Author: Josh Bossie

  • Village Monsters Alpha 1.05 – Out Now!

    The latest demo for Village Monsters, Alpha 1.05, is now out and ready to download.

    This patch release contains many fixes and improvements received via feedback from the Kickstarter campaign. Additionally, it also contains a rough prototype for gardening, a new type of activity.

    As always, you can grab the latest demo here, or on GameJolt, Itch.io, and IndieDB. Have fun!

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  • Village Monsters has Launched on Kickstarter!

    Help Me Build a Village

    Oh, hello there! Village Monsters is now live on Kickstarter!

    Nearly nine months ago to the day I quit my job to create games. When I left I was excited and nervous and happy and anxious – and these are all the same emotions I feel today!

    I’m having the time of my life doing this. This Kickstarter represents the first opportunity to make this new life sustainable, but there’s plenty of cool things coming down the road. I want to thank everyone who has joined me along for the ride!

    Let’s go make a game, yeah?

  • Village Monsters Alpha 1.02 – Out Now!

    Happy Waning Gibbous, Y’all

    No full moon? Big deal! I can release a new demo whenever I want, and that’s exactly what I’ve done!

    Ok, so this is just Alpha 1.02 which contains the core features of Alpha 1 + some extra bugfixing, polish, and even a few new features

    Go download it!

    As with Alpha 1, it comes with the usual warnings: there’s plenty of missing content, placeholder features, bugs, and more. However! The game has reached a level of stability and features that I feel comfortable graduating it from Pre-Alpha to Alpha

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  • Village Monsters Alpha 1 – Out Now!

    Happy Full Moon, Y’all

    A new full moon means a new version of Village Monsters for you to enjoy. I’m happy to announce that the latest demo, Alpha 1, is now officially released.

    Go download it!

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  • Development Diary – Kickstarter, New Village Construction, and a Dynamic Camera

    Hello monster friends!

    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    Today’s update is both late and briefer than usual, but I hope i have a good excuse: with PAX being this week and the Alpha 1 release next week, I’m already pretty dang busy. But then last week, I had to make another major announcement.

    Village Monsters will be coming to Kickstarter on September 12th. That’s less than 3 weeks away! I’m psyched. I’m nervous. I’m excited. I’m nervous. I can’t wait for you to see what I’m cooking up

    Well, that’s enough preamble – let’s just get onto it!

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  • Development Diary – Seasons, Village Changes, and the Compendium

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    Hello Villagers!

    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    This edition is an extra-large one. I typically try to pick out the 3 most important things I worked on to share, but I was a real whirling dervish of productivity this week, and just 3 things ain’t going to cut it. Enough talk, let’s dig in.

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  • Development Diary – Beaches, Ruins, and UI Improvements

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    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    There is now less than a month to go until the version I’m working on releases for you all to play with. This’ll mark the very first Alpha version that I make public, and I’m pretty excited about it.

    September is shaping up to be quite the month, and it’s not just the Alpha release; stay tuned for more information on that very soon

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