Category: Development Diary

  • Village Monsters – Alpha 2 Release Notes

    Here it is! The first Village Monsters demo of the post-Kickstarter era.

    It’s called Alpha 2, and it’s hopefully a big improvement on Alpha 1.

    If you’re a Kickstarter backer that has pledged $25 or above you should be getting an email soon with instructions on how to download it.

    If you don’t fall in that category but still want to grab the latest demo then keep an eye out later this week for some news there.

    As always, you can send feedback via the in-game feedback system, or to my email, or to my Twitter. I read it all, so send as much as you want!

    Now let’s look at the big list of changes…

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  • On Alpha 2, Too

    We’re barreling toward the first release of the post-Kickstarter demo of Village Monsters, so I wanted to take some time to talk about what that means.

    First, the release date: Alpha 2 will be made available on December 11th, 2017!

    Following Alpha 2 will be several Feedback Releases which will come out between the 11th and the end of December.

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  • Development Diary – Improving on graphics, fishing, and sounds

    I’m still having trouble getting my sea legs, assuming “sea legs” means making time for regular updates! I don’t think anyone has ever used the phrase like that before, but I’m nothing if not a pioneer!

    Anyway, it’s still technically the weekend, so I’m not late yet. There’s a lot to talk about, so let’s dig into this week’s Village Monsters Developer Diary!

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  • Development Diary – Working on some UI…

    …and we’re back!

    It seems like every single day since the Kickstarter ended there has been one thing after another…doctor appointments, car appointments, flying to a wedding 3500 miles away, a very bad stomach bug.

    It’s been awhile, but I should be back to normal at long last. Let’s see if I remember how to do this Dev Diary Digest thing.

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  • Development Diary – Kickstarter, New Village Construction, and a Dynamic Camera

    Hello monster friends!

    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    Today’s update is both late and briefer than usual, but I hope i have a good excuse: with PAX being this week and the Alpha 1 release next week, I’m already pretty dang busy. But then last week, I had to make another major announcement.

    Village Monsters will be coming to Kickstarter on September 12th. That’s less than 3 weeks away! I’m psyched. I’m nervous. I’m excited. I’m nervous. I can’t wait for you to see what I’m cooking up

    Well, that’s enough preamble – let’s just get onto it!

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  • Development Diary – Seasons, Village Changes, and the Compendium

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    Hello Villagers!

    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    This edition is an extra-large one. I typically try to pick out the 3 most important things I worked on to share, but I was a real whirling dervish of productivity this week, and just 3 things ain’t going to cut it. Enough talk, let’s dig in.

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  • Development Diary – Beaches, Ruins, and UI Improvements

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    It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

    There is now less than a month to go until the version I’m working on releases for you all to play with. This’ll mark the very first Alpha version that I make public, and I’m pretty excited about it.

    September is shaping up to be quite the month, and it’s not just the Alpha release; stay tuned for more information on that very soon

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