Here it is! The first Village Monsters demo of the post-Kickstarter era. It’s called Alpha 2, and it’s hopefully a big improvement on Alpha 1. If you’re a Kickstarter backer that has pledged $25 or above you should be getting an email soon with instructions on how to download it. If you don’t fall in […]
Category: Development Diary
On Alpha 2, Too
We’re barreling toward the first release of the post-Kickstarter demo of Village Monsters, so I wanted to take some time to talk about what that means. First, the release date: Alpha 2 will be made available on December 11th, 2017! Following Alpha 2 will be several Feedback Releases which will come out between the 11th and the end […]
Development Diary – Improving on graphics, fishing, and sounds
I’m still having trouble getting my sea legs, assuming “sea legs” means making time for regular updates! I don’t think anyone has ever used the phrase like that before, but I’m nothing if not a pioneer! Anyway, it’s still technically the weekend, so I’m not late yet. There’s a lot to talk about, so let’s […]
Development Diary – Working on some UI…
…and we’re back! It seems like every single day since the Kickstarter ended there has been one thing after another…doctor appointments, car appointments, flying to a wedding 3500 miles away, a very bad stomach bug. It’s been awhile, but I should be back to normal at long last. Let’s see if I remember how to […]
Development Diary – Kickstarter, New Village Construction, and a Dynamic Camera
Hello monster friends! It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) Today’s update is both late and briefer than usual, but I hope i have a good excuse: with PAX being this week and the Alpha 1 release next week, I’m already pretty dang busy. But then last […]
Development Diary – Seasons, Village Changes, and the Compendium
Hello Villagers! It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) This edition is an extra-large one. I typically try to pick out the 3 most important things I worked on to share, but I was a real whirling dervish of productivity this week, and just 3 things ain’t […]
Development Diary – Beaches, Ruins, and UI Improvements
It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) There is now less than a month to go until the version I’m working on releases for you all to play with. This’ll mark the very first Alpha version that I make public, and I’m pretty excited about it. September […]