It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)! Like last week I have a bit of housekeeping to do before diving in. Longtime followers know that I’ve tried several different ways to present progress updates, but none of them have really ‘stuck’. However, it seems this weekly format […]
Category: Development Diary
Development Diary – Newsletters, Fishing, and Botany
It’s the weekend, so that means I get to share everything I worked on last week in yet another edition of the Village Monsters Developer Diary Digest (VMD3)! Before I begin, I wanted to quickly plug something. You might not know this, but I have a newsletter for Village Monsters, and I would absolutely love it […]
Development Diary – Holidays, Postal Services, and Birdsong
It’s the weekend, so that means I get to share all I worked on last week in another edition of the Village Monsters Developer Diary Digest (you know, the VMD3)! Event & Holiday System It seems like I’ve been putting off a holiday / event system for at least the last 6 months. It’s one of the […]
Development Diary – Potions, Item Cards, and Critter Domestication
It’s the weekend, so that means I get to share all I worked on last week in another edition of the Village Monsters Developer Diary Digest (VMD3) Since I released the demo on Sunday I’ve been working on experimental prototyping; not all of it will survive, but it’s a fun excursion. Potions! The most successful prototype […]
Development Diary – Furniture, Tree Shaking, and TV Shows
Another week has gone by, and that means another version of the Village Monsters Dev Diary Digest! It’s late again, but that’s because I’ve been busting my butt off. Lots to share today, so let’s go to it. One of the bigger changes I made last week was to the furniture placement system; It’s […]
Development Diary – Log Cabins, Churches, and Idle Animations
Another week has gone by, and that means another version of the Dev Diary Digest! It’s a bit late this time around, but hopefully you won’t hold that against me. This week was a quiet one full of mostly back-end changes – a better collision system, lots of bug fixes, etc. There are just 2 weeks left […]
Development Diary – Merchants, Critters, and a Calendar
Another week has gone by, and that means another version of the (newly renamed) Village Monsters Dev Diary Digest! Without really meaning to this week followed a consistent theme – ensuring that every day (in the game!) feels different, or unique, or interesting, or surprising. That’s been a mantra of mine since I first started, and […]