Category: Planning

  • PRE-SPRINT 11 – CASE OF THE MONDAYS – PLANNING

    CASE OF THE MONDAYS

    Week of December 18th, 2016

    WARP DOGS’ CORP LOGS

    • The state of our WARP CORP is almost freakishly strong after a last-minute push of savings
    • The Extinction-Level-Event (ELE) is now at an incredible 28 weeks away. Unbelievable!

    MEGA-MONTH lumbers past the halfway mark and aims its way forward to the finish line. With two paychecks and a birthday under its belt, you would think its insatiable hunger would, indeed, be satiated, but the look in its eyes is anything but satisfied…

    SPRINT GOALS

    There’s less than two weeks until I give my two week notice. Assuming my math checks out, that leaves me with just under four weeks to prepare for a graceful and prepared exit.

    Unlike previous attempts at sticking to a series of goals, I’ll instead just dump out a stream-of-consciousness about what I hope to accomplish between now and the end of the year

    • A fully realized ‘pitch’ of what this game actually is
    • Mind Maps!
      • Mind Maps for the various features, themes, and emotions of the game
      • Mind Maps for the various loops of the game
      • Mind Maps, generally
    • A social media presence that’s not super embarrassing
    • A final name, and probably a URL to go with it
      • Also maybe look into rules and standards about names
    • Comment and cleanup existing code
    • Do some “fun coding”
    • Document coding procedures to better iterate over them
    • Write more posts. Write more everything
    • Focus on focus
      • BUT SERIOUSLY THIS TIME
    • Read as much as I can
      • Books on games
      • Books on game design
      • Books on life
      • Books generally
    • Cleanup and prepare
    • Hangup pictures and other decorations
    • Think real hard about scope
    • Do more pixel art
    • Learn how to do pixel art generally
    • And much, much more

    Time to get to it.

  • PRE-SPRINT 10 – 33 DAYS – PLANNING

    33 DAYS

    Week of December 11th, 2016

    WARP DOGS’ CORP LOGS

    2016-12-04-11_45_42-burn-chart-google-sheets

    The state of our WARP CORP is strong. MEGA-MONTH is halfway over and boy are the results promising already!

    The Extinction-Level-Event (ELE) continues to hold at 14 weeks away. Astonishing!

    Our team of highly respected accountants are slacking off, but are ready for the call to action later in the week

    The astute among you may have realized that despite the rather salient header image Christmas is, in fact, not 33 days away. So what is…?

    We shall have to find out together!

    Thank you.

    SPRINT GOALS

    This is likely to be the 3rd week of very little programming, though the hope is to begin to ramp up as the week goes on. As has become typical, lack of time and overall concentration has contributed to a very slow pace. This pace is expected to increase dramatically in, oh, 33 days or so.

    Here’s this week’s TOP 3 P O W E R * G O A L S

    • What even is this game? Continued from last week, we’ll be focusing on what this game is and isn’t. I’ve also scoped in work on an actual, real-life, honest-to-goodness pitch that I can start to share people so they can make fun of me
    • Let’s read! a bunch of stuff. I have a huge amount of stuff to read that I’ve bought over the last few months and years. Books on game design, Lua programming, inspirational books, books on self-employment, and a whole lot more. So much, in fact, that it’s become necessary to create an entire POWER GOAL for it so I can begin to actually read the darn things
    • Improve your concentration with these ten easy steps. Well, maybe it’ll be more than 10 steps, but I really need to address this problem, so I’m making an entire goal for it. I must be better at concentrating and minimizing distractions…or I’ll be in some big trouble when I’m eventually on my own

    Time to get to it.

  • PRE-SPRINT 9 – LET IT SNOW – PLANNING

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    LET IT SNOW

    Week of December 4th, 2016

    WARP DOGS’ CORP LOGS

    2016-12-04-11_45_42-burn-chart-google-sheets

    The state of our WARP CORP is strong. MEGA-MONTH has only recently dawned, yet we’ve already been able to put away a lot of cash into the WARP DOGS coffers. Our current extinction-level-event (ELE) is a record-breaking 14 weeks away. Incredible!

    Our highly respected accountants are celebrating by taking the rest of the week off.

    It’s likely to snow here at WARP DOGS HQ in beautiful, behind-the-Safeway, North Bend, Washington. As Founder, CEO, and Chief Meteorologist of WARP DOGS I have been asked to provide a comment on these situations. My response is thus:

    LET IT SNOW.

    Thank you.

    SPRINT GOALS

    The nice thing about sprints is that you can change your mind often. Last sprint was proof of this: I took a break from programming and pivoted to lore and world-building. A fun diversion, and I got a whole lot done.

    This sprint is more of the same. One thing that my brainstorming sessions taught me was that I needed more constraints. Before I jump back into programming I plan to take an entire sprint – this sprint – to really narrow down the scope of what I’m working on. I enjoy editing and taking a knife to my own work, so this shouldn’t be too bad.

    Here’s this week’s P O W E R * G O A L S

    • A logo and name and it’s all good, dog. This PG was from last sprint and continues through this one. It’s related to the company itself – naming, logo, that type of thing
    • What even is this game? Ah, a good question! Is it Animal Crossing meets Zelda, or Zelda meets Animal Crossing? Is it truly inspired by Undertale, or is that game so deeply rooted in my brain that essentially everything I make or think about is inspired by Undertale? Tricky quesitons to answer.
    • An unexplored world full of possibility. I enjoyed this brainstorming quite a bit and think I can provide even more details and context. I’m on a roll, so it’d be crazy to sto now

    Time to get to it. The hope is to have some visuals to share before the end of this.

  • PRE-SPRINT 8 – DAWN OF MEGA-MONTH – PLANNING

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    DAWN OF MEGA-MONTH

    November 27th, 2017

    WARP DOGS’ CORP LOGS

    2016-11-27-09_46_22-burn-chart-google-sheets

    The state of our WARP CORP is strong, and also largely unchanged from last week. I’ve decided to change the “Estimated” line from black to dark gray.

    I am unsure of the tax ramifications of such a change, but my team of highly respected accountants are on the task

    Like many people, my dayjob pays out once every two weeks. The result is that most months you get two paychecks – except for the two months, each year, in which you get three.

    I’m not going to pretend I have some inate skill in finances, but I know enough to realize this isn’t “bonus money” and I treat it like any other paycheck – into the budget and out of sight, out of mind

    Except for this coming month…

    Mega-Month.

    Mega-Month is a truly remarkable month in which a bunch of unrelated financial windfalls somehow sync up. They include:

    • A 3 paycheck month
    • Birthday & Christmas
    • Potential Christmas bonus at work
    • Various otherwise small payout from PayPal, Chase, and – of all things – fantasy football

    Wow! That’s a lot.

    If all goes to plan, December will also be the last month we can earn money, so it couldn’t come at a better time

    Sprint Goals

    Last sprint had a few issues related to time – to be expected when I’m still working and there’s holidays to contend with

    However, I really enjoyed focusing on more specific Power Goals, and this trend will continue. I want to focus largely on visual-related power goals this time around

    • An inn full of strange regulars. This work will encompass a few areas – new monsters, new “inn” tileset, music, tweaks to dialog, and an overall attempt to get a vertical slice of “feel”
    • The hero of this title has a cool style. I’ve been using open art for long enough – it’s time to create an actual protagonist!
    • An unexplored world full of possibility. This is my first stab at making maps for both the world and our main town.

    Time to get to it. The hope is to have some visuals to share before the end of this.

  • PRE-SPRINT 7 – Happy Cranksgiving – Planning

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    Happy Cranksgiving

    November 20th, 2016

    WARP DOGS’ CORP LOGS

    2016-11-24-11_07_44-burn-chart-google-sheets

    The state of our Warp Corp is strong. Since the last update I was able to stockpile another $1,000 or so. We’re still in the earning period, so no spending yet.

    Sprint Goals

    This sprint will have a fairly specific goal for once – dialogue, and everything surrounding it. I’ve decided to write my own dialogue library as well, which will be good practice!

    • A better dialogue system. Let’s display text in a cool way, that’s easy to add onto, where you can change colors and sizes easily, and more
    • Basic responses and choices. Nothing fancy, but you should be able to ‘respond’ to a question
    • Bonus flavor features. Text boxes that shake when scared, that try to fly away, that bounce around, that spin in circles

    Dialogue is going to be a big part of this game, so it’s important to dedicate some time to it. Hope to have a good amount to share at the end

  • Pre-Sprint #6 Planning: No One Goal Should Have All That Power

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    No One Goal Should Have All That Power

    November 13th, 2016

    WARP DOGS’ CORP LOGS

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    The state of our corporation is strong, mostly because we aren’t spending anything yet. We currently have enough cash to sustain us for 8 weeks once we take the plunge – a good amount, but not nearly enough.

    November’s cash is being largely spent on the future so that anything in December (henceforth known as Mega Month) can be deposited directly into the company coffers

    Sprint Power Goals

    Last sprint I had a mini-revelation for how I prefer to work. Instead of epics and features and stories, I’ve decided instead to use something I’m calling Power Goals. The 1-week sprint structure allows me to make changes quickly and, uh, with agility, so that’s just what I plan to do

    • The tired dog makes his way to the warmest spot in the room and, with a sigh, plops down and falls asleep
    • The player throws a ball. It bounces. The dog fetches it – but to where?
    • An inn full of strange regulars
    • Stalk, chase, and catch a sea fly
    • The player enters the room, plops down a chair, and sits in it

    Let’s-a-go

  • Pre-Sprint 5 Planning: The Lost Week

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    Pre-Sprint 5: The 5th Wheel

    Wow, has it really been 5 weeks already? That is pretty nuts. What’s even crazier is that I’m actually filled with pride – not self-loathing! – at the work I’ve been able to do in that time.

    I’m starting to think this might actually work.

    Anyway, let’s take a look at the week coming up.

    Sprint Goals

    • Work on ‘Power Goals’. My favorite developer of one of many favorite games – Tarn Adams of the wonderful Dwarf Fortress – used to have a dev page where he outlined the various core features and ideas he wanted in his game. He also had this other type of item he called Power Goals which were essentially little vignettes that tied together multiple features and ideas. I’ve reached the stage of game design where I can begin making some power goals of my own. Make sense? Probably not! But I’ll explain more a bit later
    • Make money. We’re at that stage where I need to just keep making money. I’m currently selling as much as I can while also working other angles to bring in cash into the bank. Looks like I have about 68 days left, which is at once terrifyingly short and maddeningly long!
    • Refactor & Iterate. I love refactoring an awful lot – it scratches a really specific itch that’s hard to describe. It’s time to take my hacked together and poorly written code and really put a shining to it

    I’m optimistic in how things are going thus far. Let’s keep it up.