A new feedback release is now available. As with all feedback releases, this one is based on the latest demo and contains fixes and improvements based on your feedback! Unlike previous releases this one is a great deal bigger and includes new features, some collisions improvements I had intended to include before, and a bunch […]
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Sprint 15 – April Showers – Planning
APRIL SHOWERS Week of April 23rd, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP continues to hold steady at ~pretty good~ The Extinction-Level-Event (ELE) is holding steady at ~42 weeks away. Neat! Not much new to report here, truth be told. Just keeping my head down and working hard. I still haven’t decided if I’ll do […]
Sprint 14 – Take Your Time – Retrospective
TAKE YOUR TIME Week of April 16th, 2017 OVERVIEW Another good week. Much of it was spent on creating villagers to populate Luckstone with. A lot of these have existed in my head for some time, but I hadn’t had the skills to bring them into pixel form. Don’t get me wrong – I still […]
Sprint 14 – Take Your Time – Planning
TAKE YOUR TIME Week of April 16th, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP continues to hold steady at ~pretty good~ The Extinction-Level-Event (ELE) is holding steady at ~43 weeks away. Neat! I mentioned in last sprint’s retrospective that the week of a release is always incredibly motivating – the same can be said for […]
Sprint 13 – Pink Moon Rising – Retrospective
PINK MOON RISING Week of April 9th, 2017 OVERVIEW It was a big week, y’all – it’s a new release! Of my game! Village Monsters! Release weeks are always going to feel rad, and this one was no different. I love that rush of excitement I get in the lead-up to the release – I absolutely […]
Feature Friday: Holidays & Events
Welcome to another edition of Feature Friday! Yet again I’m here to take you all on deep dive into one of the many wonderful features and systems you can find in Village Monsters Today, I’m going to talk about holidays. Save the date As you may already know, there’s a full calendar system in Village Monsters – every day […]
Sprint 12 – I am Thou – Retrospective
I AM THOU Week of April 2nd, 2017 OVERVIEW It was a good week this week. I got a lot of work done on some things I had been meaning to since, uh, forever. I have a theory about game development – and probably all development, actually. You know the warts in your code; not […]