Joshua Bossie

The driftwood will remind him about eternity

Category: Uncategorized

  • Pre-Sprint 4: Retrospective

    Overview

    Man, I got a *ton* done this sprint. Lots of dev work. Lots of porting previous prototypes into a more finalized design. Refactoring. A whole bunch!

    Looking ahead, it seems likely that this sudden increased velocity will continue for a time, but can’t last forever. Still, I’m enjoying it while it lasts

    Development

    + Added variable tail wagging animations

    + Created entities for dog and bugs

    + Added bugs. Like, flies, not coding bugs

    + Also added coding bugs

    + Then I added way more bugs

    + Implemented state system

    + Implemented new map

    + Basic physics

    + Created entity for human

    + Lots of refactoring!

    + Rudimentary day/night prototyping

    Demo

    peek-2016-11-04-20-56

    peek-2016-11-05-19-04

    sure

  • Pre-Sprint 3: Retrospective

    I’ll probably mix the format of this up from time to time, especially as I’m still firmly in the “pre-game” of sprint planning. So, let’s do this thing!

    Overview

    Sprint went well. Did a little bit of everything, from coding to design to art to my business itself. As I’ve said twice already these “pre-sprints” are going to be weird and disjointed, but that’s ok because it’s still progress.

    Change Log

    Coding

    + Made scaling crisper

    + Added portrait to dialog

    + Locked camera to map

    + Implement two additional monsters

    Generally made the code far worse and hacky and terrible, and everyone hates it

    Design

    Puttered about with TFS

    + Designed several new monsters! See them below

    + Began reading The Art of Game Design

    Demo

    well2

    green-ball-1 masked-ball bollywood