Development Diary – Furniture, Tree Shaking, and TV Shows

​ Another week has gone by, and that means another version of the Village Monsters Dev Diary Digest! It’s late again, but that’s because I’ve been busting my butt off. Lots to share today, so let’s go to it. ​ One of the bigger changes I made last week was to the furniture placement system; It’s […]

Development Diary – Log Cabins, Churches, and Idle Animations

Another week has gone by, and that means another version of the Dev Diary Digest! It’s a bit late this time around, but hopefully you won’t hold that against me. This week was a quiet one full of mostly back-end changes – a better collision system, lots of bug fixes, etc. There are just 2 weeks left […]

Development Diary – Merchants, Critters, and a Calendar

Another week has gone by, and that means another version of the (newly renamed) Village Monsters Dev Diary Digest! Without really meaning to this week followed a consistent theme – ensuring that every day (in the game!) feels different, or unique, or interesting, or surprising. That’s been a mantra of mine since I first started, and […]

Development Diary: Shacks, Weather, and a New Exhibit

Here’s last week’s screenshot roundup!  ​ By far the biggest thing I worked on last week was furniture and other decorations. The above gif is from the same house – your very first one, which is nothing more than a storage shed – that’s being furnished over time. The final release will have a *lot* […]

Development Diary: New Interiors, Dog Whistles, and the Moon Man

A roundup of screenshots from the last week’s worth of work. Experimenting with a prototype for placing furniture in your home. There’s going to be a lot of options for furniture and other customization in the final game, though for now it’s all pretty basic The above shot also shows off the new interior tileset. […]

Development Diary: Critters, More Critters, and Blunder Buzz

I’m a bit (very!) late on posting this developer diary, but here it is: Catching Critters in Village Monsters You’ll notice I’m careful not to call it ‘bug catching’, and the reason is simple: you’ll be hunting and catching far more than bugs. Sure, you’ll still catch the familiar and mundane Monarch Butterfly, or the […]

Development Diary: Dogs, Digs, and Dig Dogs

There’s a lot to do in an average day in Village Monsters – activities range from as the mundane, like shopping or talking with villagers, to multi-stage quests, odd jobs, and even exploration. However, the most involved type of activity is called a Hobby. Hobbies are generally ‘slow burns’ that you’ll work on each day, and […]