Building an Island 04/01/2020: Fresh Frontiers!

Hello Villagers! For a very long time now – as far back as March 20th, at least – I’ve wanted to make big, sweeping changes to Village Monsters. Well, today seemed as good of day as any to finally announce these exciting changes. Without further adieu, let’s take a look! New Focus! Living in a forgotten game world is cool and […]

Building a Village, Update 21 – Homesteadin’

No preamble today! Let’s talk updates. But first: A Brief Message about COVID-19 From Our Founder & CEO It stinks and I hate it. What’s New and What’s Next? Since my last post here I’ve put out a number of updates for Village Monsters. The latest & greatest is v0.65.0 which you can read all about here. There’s too […]

Building a Village – My Cozy Valentine

Man, it’s been some time since I’ve written a dev log! Of course, this is because dev logs have evolved into patch notes (so many patch notes) since Village Monsters released into Early Access, so I haven’t really had need of them. But for whatever reason I was feeling especially motivated to write something up […]

Village Monsters is OUT NOW on all platforms and storefronts!

Hello Villagers! You’d have to be pretty incompetent to forget to update your own website about your game launch… … *ahem* Well! Better late than never. Village Monsters officially released on November 12th, but depending on your platform or storefront it may have taken a bit longer than that. I ended up staggering each release […]

Building a Village, 11/05/2019 – Talkin’ Specifics

Hello Villagers! Let’s talk Early Access. One of the biggest flaws with Early Access is how broad of a classification it is. Some games in EA can barely be called tech demos, while others are practically all finished and just need a bit more polish. It can be tricky as a consumer to know which […]