Village Monsters Launch: Why Early Access?

Village Monsters is releasing November 12th, 2019, and when it does it will launch in Early Access. Hello Villagers! Village Monsters is releasing November 12th (!!!) and when it does it will launch in Early Access. In this update I will explain more about this decision as well as what the next few months will look like. […]

Building a Village, 9/28/2019 – WE HAVE A RELEASE DATE

Yes, all the rumors are true and the wait is very nearly over. Village Monsters will be hitting digital store shelves on November 12th, 2019! It’s been three years nearly to the day since I decided to upend my entire life and make a major career change into indie development. In September 2017 I ran a […]

Village Monsters Summer Demo – Feedback Release 1

Last week I released the first public Village Monsters demo in quite some time. The response has thus far been fantastic. As usual, the release of a new demo always results in at least update. I’ve dubbed these Feedback Releases, and I’m happy to announce it’s now available! Download links and patch notes below. DOWNLOAD: […]

Village Monsters gets a new Demo!

Holy smokes, it’s the first new demo since January! You can download the demo from Itch.io. It’s free and available to everyone – you don’t even need an account. As with past demos it’s limited to three in-game days (about one hour) and there’s the usual caveats of any pre-release demo – expect bugs, placeholder assets, and […]

Building a Village, 6/29/2019 – Making of Monsters

Hello Villagers! This dev log is sure to be my most game design-y one yet! Today I want to talk about monster design – ah, but of course with the obvious “twist” that in Village Monsters the monsters are the NPCs of the game! Like the animals in Animal Crossing, there is only one human (you!) in this village, so just […]

Building a Village, 6/18/2019 – Timeline(s)

Hello Villagers! For this update we’re going for all killer no filler: it’s a short one focusing on the timeline leading up to launch.  Road to Release As I’ve mentioned before, for the past year I’ve been juggling dual responsibilities as both an indie game developer and a new stay-at-home dad. It’s been pretty great, but […]