Author: Josh Bossie

  • PRE-SPRINT 9 – LET IT SNOW – PLANNING

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    LET IT SNOW

    Week of December 4th, 2016

    WARP DOGS’ CORP LOGS

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    The state of our WARP CORP is strong. MEGA-MONTH has only recently dawned, yet we’ve already been able to put away a lot of cash into the WARP DOGS coffers. Our current extinction-level-event (ELE) is a record-breaking 14 weeks away. Incredible!

    Our highly respected accountants are celebrating by taking the rest of the week off.

    It’s likely to snow here at WARP DOGS HQ in beautiful, behind-the-Safeway, North Bend, Washington. As Founder, CEO, and Chief Meteorologist of WARP DOGS I have been asked to provide a comment on these situations. My response is thus:

    LET IT SNOW.

    Thank you.

    SPRINT GOALS

    The nice thing about sprints is that you can change your mind often. Last sprint was proof of this: I took a break from programming and pivoted to lore and world-building. A fun diversion, and I got a whole lot done.

    This sprint is more of the same. One thing that my brainstorming sessions taught me was that I needed more constraints. Before I jump back into programming I plan to take an entire sprint – this sprint – to really narrow down the scope of what I’m working on. I enjoy editing and taking a knife to my own work, so this shouldn’t be too bad.

    Here’s this week’s P O W E R * G O A L S

    • A logo and name and it’s all good, dog. This PG was from last sprint and continues through this one. It’s related to the company itself – naming, logo, that type of thing
    • What even is this game? Ah, a good question! Is it Animal Crossing meets Zelda, or Zelda meets Animal Crossing? Is it truly inspired by Undertale, or is that game so deeply rooted in my brain that essentially everything I make or think about is inspired by Undertale? Tricky quesitons to answer.
    • An unexplored world full of possibility. I enjoyed this brainstorming quite a bit and think I can provide even more details and context. I’m on a roll, so it’d be crazy to sto now

    Time to get to it. The hope is to have some visuals to share before the end of this.

  • Pre-Sprint 8 – DAWN OF MEGA-MONTH – Retrospective

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    DAWN OF MEGA-MONTH

    Week of November 27th

    Overview

    The nice thing about sprints – really, one of the most defining things – is being able to  change gears quickly. After weeks of programming I essentially spent an entire week where I didn’t open up my IDE once…and it was the best decision I’ve made thus far.

    An entire world poured out of my head, complete with a map, lore, context, and a whole bunch more. I can’t share a whole ton of it right now as it’s still being shaped into something coherent, but it’s rad.

    Highlights

    • Sketched out a map across several mediums + had a bunch of fun
    • Came up with names and backgrounds for a lot of areas in-game
    • Brainstorming sessions went much better than expected
    • Incorporated much into ever-growing Evernote
    • MEGA-MONTH MARCHES EVER ON

    Lowlights

    • Spent some more money I probably didn’t need to 🙁
    • Learned I’m still not an artist despite everything – oops
    • Ate too much

    Show & Tell

    map

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  • PRE-SPRINT 8 – DAWN OF MEGA-MONTH – PLANNING

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    DAWN OF MEGA-MONTH

    November 27th, 2017

    WARP DOGS’ CORP LOGS

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    The state of our WARP CORP is strong, and also largely unchanged from last week. I’ve decided to change the “Estimated” line from black to dark gray.

    I am unsure of the tax ramifications of such a change, but my team of highly respected accountants are on the task

    Like many people, my dayjob pays out once every two weeks. The result is that most months you get two paychecks – except for the two months, each year, in which you get three.

    I’m not going to pretend I have some inate skill in finances, but I know enough to realize this isn’t “bonus money” and I treat it like any other paycheck – into the budget and out of sight, out of mind

    Except for this coming month…

    Mega-Month.

    Mega-Month is a truly remarkable month in which a bunch of unrelated financial windfalls somehow sync up. They include:

    • A 3 paycheck month
    • Birthday & Christmas
    • Potential Christmas bonus at work
    • Various otherwise small payout from PayPal, Chase, and – of all things – fantasy football

    Wow! That’s a lot.

    If all goes to plan, December will also be the last month we can earn money, so it couldn’t come at a better time

    Sprint Goals

    Last sprint had a few issues related to time – to be expected when I’m still working and there’s holidays to contend with

    However, I really enjoyed focusing on more specific Power Goals, and this trend will continue. I want to focus largely on visual-related power goals this time around

    • An inn full of strange regulars. This work will encompass a few areas – new monsters, new “inn” tileset, music, tweaks to dialog, and an overall attempt to get a vertical slice of “feel”
    • The hero of this title has a cool style. I’ve been using open art for long enough – it’s time to create an actual protagonist!
    • An unexplored world full of possibility. This is my first stab at making maps for both the world and our main town.

    Time to get to it. The hope is to have some visuals to share before the end of this.

  • PRE-SPRINT 7 – Happy Cranksgiving – Planning

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    Happy Cranksgiving

    November 20th, 2016

    WARP DOGS’ CORP LOGS

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    The state of our Warp Corp is strong. Since the last update I was able to stockpile another $1,000 or so. We’re still in the earning period, so no spending yet.

    Sprint Goals

    This sprint will have a fairly specific goal for once – dialogue, and everything surrounding it. I’ve decided to write my own dialogue library as well, which will be good practice!

    • A better dialogue system. Let’s display text in a cool way, that’s easy to add onto, where you can change colors and sizes easily, and more
    • Basic responses and choices. Nothing fancy, but you should be able to ‘respond’ to a question
    • Bonus flavor features. Text boxes that shake when scared, that try to fly away, that bounce around, that spin in circles

    Dialogue is going to be a big part of this game, so it’s important to dedicate some time to it. Hope to have a good amount to share at the end

  • Pre-Sprint 6: Retrospective

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    No One Goal Should Have All That Power

    Week of November 13th

    Overview

    I took a hard left turn this week – new operating system and almost a new language altogether. I then took a soft right turn as I switched back to Love2d but stayed on windows.

    Now I’m bearing left slightly, I guess? I don’t know. This analogy is getting away from me, and I’m also incredibly late on posting this up, so I’m going to cut right to the “demo” and move on

    Demo

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    harder

  • Pre-Sprint #6 Planning: No One Goal Should Have All That Power

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    No One Goal Should Have All That Power

    November 13th, 2016

    WARP DOGS’ CORP LOGS

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    The state of our corporation is strong, mostly because we aren’t spending anything yet. We currently have enough cash to sustain us for 8 weeks once we take the plunge – a good amount, but not nearly enough.

    November’s cash is being largely spent on the future so that anything in December (henceforth known as Mega Month) can be deposited directly into the company coffers

    Sprint Power Goals

    Last sprint I had a mini-revelation for how I prefer to work. Instead of epics and features and stories, I’ve decided instead to use something I’m calling Power Goals. The 1-week sprint structure allows me to make changes quickly and, uh, with agility, so that’s just what I plan to do

    • The tired dog makes his way to the warmest spot in the room and, with a sigh, plops down and falls asleep
    • The player throws a ball. It bounces. The dog fetches it – but to where?
    • An inn full of strange regulars
    • Stalk, chase, and catch a sea fly
    • The player enters the room, plops down a chair, and sits in it

    Let’s-a-go

  • Pre-Sprint #5: Retrospective

    The Lost Week

    Week of November 6th

    Overview

    Well. This wasn’t a great week.

    Lots of nonsense happened – from sudden manager departures to a very distracting election and much else beyond that.

    I’m calling this a lost week. Not necessarily a bad week, but one in which much of my time was spent not working on my games or my business or really much of anything.

    Still, I got quite a bit done. I’m really hopeful that this will be the week I finally get into a flow of sharing my thoughts on here and elsewhere, but it’s been over 5 weeks now of absolute failure so why should this be any different? We’ll see.

    Highlights

    + Sold a camera! +$60 in the escape fund

    + May have found an extra $1,000 just “laying around” – fingers crossed it pans out

    + Added the concept of Power Goals – more to come on that in a later post

    + Added simple dog fetching, simple dog snoozing, and some cool stuff regarding zooming

    + Lots of ideas put to paper and then stored safe and sound in TFS

    Lowlights

    — Distracting election

    — Distracting work

    — Distracting housework

    — Wore a bad pair of socks 🙁

    Demo

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