Category: Demo

  • Village Monsters Summer Demo – Feedback Release 1

    Last week I released the first public Village Monsters demo in quite some time. The response has thus far been fantastic.

    As usual, the release of a new demo always results in at least update. I’ve dubbed these Feedback Releases, and I’m happy to announce it’s now available! Download links and patch notes below.

    DOWNLOAD: https://josh-bossie.itch.io/village-monsters#download

    DISCORD: discord.gg/m5DEqsz

    New

    • MAJOR: Added the Odd Jobs board near town hall. This board lists requests (in the form of minigames) from villagers. Completing them earns you silver and increased friendship with said villager
      • One job is available each day
      • Valentine needs help weeding his fields
      • Dr. Klaus is looking for a new test subject for… something
    • MAJOR: Implemented a refined new lighting system
      • Lighting color at night has been altered for a more cozy feel
      • Overlapping lighting will no longer appear as discrete circles
      • Artificial lighting now only pops when the transition to night lighting is finished
      • Interior lighting should now be more even
    • MAJOR: Changed the “Music Toggle” option in the system menu to a music level changer. You can change volume levels of background sounds from 0% to 100% (Default: 40%)
    • ULTRA-MEGA MAJOR: Tamed critters can now follow you on your adventures
      • You can only have one follower at a time and it may be especially prone to bugs
    • EXPERIMENTAL: Music will no longer restart upon entering a new area and is instead one continuous track.
      • It’s hard to explain and should be more obvious in-game. The upshot is you’ll be able to experience the entire track more easily and you won’t get sick of the first 30sec of a song if you frequent the same area a lot
    • Added a number of new fish and bugs to the demo spawn tables

    Improved

    • MAJOR: Vastly improved gamepad movement by tweaking deadzone
    • MAJOR: Adjusted initial volume levels to be slightly less jarring
    • Increased player movement to be slightly faster than before
    • Modified intro message to be less obtrusive to your first moments with the game
    • Adjusted Edmund’s schedule so that there’s a greater chance of bumping into him in the demo
    • Also improved Edmund’s sprite and portrait
    • Added and improved some snippets of dialogue to encourage folks to check out the shrine south of town
    • Made some big changes to Pioneer Square’s layout
    • Added some inspect text to locked doors to make it more obvious that they are indeed locked
    • Reworked some of Gully Raine’s dialogue (the weatherman) to make his forecasts a bit more clear
    • Adjusted the trophy background to make it more readable in all resolutions
    • Made it a bit easier to catch critters by adjusting collision of your net
    • Added pleasing click sounds to every Journal list
    • Slightly lowered pause between a trophy showing up and being able to click through it

    Fixed

    • MAJOR: Fixed crash related to butterflies fleeing
    • MAJOR: Fixed crash when attempting to “Sell All Junk” to Pishky
    • Added proper “blocking” to the very first room to prevent strange overlap
    • Corrected the price of the homestead deed
    • Fixed schedule placements for Tarn and Taswell
    • Fixed collision for pool table
    • Fixed an incorrect doorway issue in town hall
    • Fixed sprite issues when facing west while swinging your bug net
    • Stopped animating when standing still while stalking
    • Corrected a large number of truly embarrassing typos
      • A larger number of equally embarrassing typos still exist, though

  • Village Monsters gets a new Demo!

    muddy footprints~

    Holy smokes, it’s the first new demo since January!

    You can download the demo from Itch.ioIt’s free and available to everyone – you don’t even need an account.

    As with past demos it’s limited to three in-game days (about one hour) and there’s the usual caveats of any pre-release demo – expect bugs, placeholder assets, and some missing features. Still, this is the most finished demo yet, so I do hope people enjoy it.

    New to this release is a Discord server for posting feedback and bug reports. You can still leave comments or send emails, but I had several folks tell me Discord is a lot easier for this kind of thing.

    Have fun!