Category: Development Diary

Building a Village, 07/11/2018 – Invading Privacy

Hello Villagers! Welcome to another (slightly late) weekly developer diary of Village Monsters!  Another productive week is under the belt and we’ve had so many of those in a row that our stomach is full to bursting. I let that analogy get away from me, so let’s cover our losses and proceed with the update!

Building a Village, 07/01/2018 – Fishtincts

Hello Villagers! Welcome to another weekly developer diary of Village Monsters. It’s been a productive week over here at Village Monsters HQ. Maybe it’s because my area has escaped the heat that as seemingly conquered the rest of the world. Maybe it’s because my new developer pipeline is really starting to shine. Maybe I just had […]

Building a Village, 06/22/2018 – New / Improved

Hello Villagers! It’s a partly sunny / partly cloudy day here at Village Monsters HQ, and it’s perfect weather to reflect back on a productive week of work. I’m trying something a bit new this week: instead of a handful of items with detailed explanations I’m going for a lot of items with just a […]

Building a Village – 05/06/2018

Hello villagers! This Building a Village ​will be a little different than usual. Instead of recapping the past week’s work, I want to do a deep dive on the single most important feature of Village Monsters – its dialogue system! Each kind of game values dialogue a little differently, but it’s the real bread-and-butter for a […]