Hello Villagers! Welcome to another (slightly late) weekly developer diary of Village Monsters! Another productive week is under the belt and we’ve had so many of those in a row that our stomach is full to bursting. I let that analogy get away from me, so let’s cover our losses and proceed with the update!
Category: Development Diary
Building a Village, 07/01/2018 – Fishtincts
Hello Villagers! Welcome to another weekly developer diary of Village Monsters. It’s been a productive week over here at Village Monsters HQ. Maybe it’s because my area has escaped the heat that as seemingly conquered the rest of the world. Maybe it’s because my new developer pipeline is really starting to shine. Maybe I just had […]
Building a Village, 06/22/2018 – New / Improved
Hello Villagers! It’s a partly sunny / partly cloudy day here at Village Monsters HQ, and it’s perfect weather to reflect back on a productive week of work. I’m trying something a bit new this week: instead of a handful of items with detailed explanations I’m going for a lot of items with just a […]
Building a Village 06/15/2018 – New Furnishings
Happy Summer, villagers! The days are getting longer and hotter here at Village Monsters HQ, and that makes it easy to tell I’m a game developer: all I want to do is spend my days inside working on a computer. As with previous weeks this is a very dialogue focused update, but I also managed […]
Building a Village – 05/28/2018
Hello Villagers! It’s a long weekend where I live and summer is about to start, though when you work all day in a dark room it’s not as different as you might expect. I’ve been busy at work on Village Monster, and I’m excited to talk about what I’ve done in this week’s dev log. […]
Building a Village – 05/06/2018
Hello villagers! This Building a Village will be a little different than usual. Instead of recapping the past week’s work, I want to do a deep dive on the single most important feature of Village Monsters – its dialogue system! Each kind of game values dialogue a little differently, but it’s the real bread-and-butter for a […]
Release: Beta 1 Demo is now Available
Welcome to Beta, Village Monsters! Three months of tremendous work has lead to this being one of the biggest and most interesting updates so far. Toward the start I maintained a detailed list of patch notes, but as it grew and grew I realized that it was simply becoming too much – no one would […]