Category: Retrospective

  • Pre-Sprint 6: Retrospective

    1809844-ryandavispower_super

    No One Goal Should Have All That Power

    Week of November 13th

    Overview

    I took a hard left turn this week – new operating system and almost a new language altogether. I then took a soft right turn as I switched back to Love2d but stayed on windows.

    Now I’m bearing left slightly, I guess? I don’t know. This analogy is getting away from me, and I’m also incredibly late on posting this up, so I’m going to cut right to the “demo” and move on

    Demo

    game-maker

    harder

  • Pre-Sprint #5: Retrospective

    The Lost Week

    Week of November 6th

    Overview

    Well. This wasn’t a great week.

    Lots of nonsense happened – from sudden manager departures to a very distracting election and much else beyond that.

    I’m calling this a lost week. Not necessarily a bad week, but one in which much of my time was spent not working on my games or my business or really much of anything.

    Still, I got quite a bit done. I’m really hopeful that this will be the week I finally get into a flow of sharing my thoughts on here and elsewhere, but it’s been over 5 weeks now of absolute failure so why should this be any different? We’ll see.

    Highlights

    + Sold a camera! +$60 in the escape fund

    + May have found an extra $1,000 just “laying around” – fingers crossed it pans out

    + Added the concept of Power Goals – more to come on that in a later post

    + Added simple dog fetching, simple dog snoozing, and some cool stuff regarding zooming

    + Lots of ideas put to paper and then stored safe and sound in TFS

    Lowlights

    — Distracting election

    — Distracting work

    — Distracting housework

    — Wore a bad pair of socks 🙁

    Demo

    peek-2016-11-12-15-52

    peek-2016-11-12-21-17

    peek-2016-11-12-13-51

  • Pre-Sprint 4: Retrospective

    Overview

    Man, I got a *ton* done this sprint. Lots of dev work. Lots of porting previous prototypes into a more finalized design. Refactoring. A whole bunch!

    Looking ahead, it seems likely that this sudden increased velocity will continue for a time, but can’t last forever. Still, I’m enjoying it while it lasts

    Development

    + Added variable tail wagging animations

    + Created entities for dog and bugs

    + Added bugs. Like, flies, not coding bugs

    + Also added coding bugs

    + Then I added way more bugs

    + Implemented state system

    + Implemented new map

    + Basic physics

    + Created entity for human

    + Lots of refactoring!

    + Rudimentary day/night prototyping

    Demo

    peek-2016-11-04-20-56

    peek-2016-11-05-19-04

    sure

  • Pre-Sprint 3: Retrospective

    I’ll probably mix the format of this up from time to time, especially as I’m still firmly in the “pre-game” of sprint planning. So, let’s do this thing!

    Overview

    Sprint went well. Did a little bit of everything, from coding to design to art to my business itself. As I’ve said twice already these “pre-sprints” are going to be weird and disjointed, but that’s ok because it’s still progress.

    Change Log

    Coding

    + Made scaling crisper

    + Added portrait to dialog

    + Locked camera to map

    + Implement two additional monsters

    Generally made the code far worse and hacky and terrible, and everyone hates it

    Design

    Puttered about with TFS

    + Designed several new monsters! See them below

    + Began reading The Art of Game Design

    Demo

    well2

    green-ball-1 masked-ball bollywood

  • Pre-Sprint 2: Retrospective

    trimg_20161023_083326

    It’s official: progress continues to be made! These additional stickies are proof.

    Highlights

    • Even more coding! I had promised myself that I wouldn’t harp too much on the actual coding – mostly out of fear of burnout while I’m in this weird limbo stage. Still, I got a lot of good work done, including dialog boxes, sprinting, a dog (!), commands to the dog (!!!), a bunch of other stuff!
    • Transferring work to Visual Studios Team Services. I don’t use Visual Studios. I’m not part of a Team. And yet I’m finding these so-called ‘Services’ pretty useful. TFS / VSTS is a wonderful one-stop shop for my features and code. It’s free. It’s way overkill for a solo project, but it’s working for me
    • More work on design. Now that I have a basic framework sketched out ideas are flowing through me. I’ve wrote most of them down but I have plenty of stuff still floating around in my head that needs to be put to paper

    Lowlights

    • Not as much work as I could have done given my free time – again!
    • A big issue was concentration. This is going to be a big issue as this progresses, as I’ll need to be able to focus and concentrate to be successful – again!
    • Not much else to talk about save for the above repeats.

    Demo

    Still nothing to share in the way of an actual .exe, but here’s a gif of borderline dog abuse

    dog2

     

  • Pre-Sprint 1: Retrospective

    selection_006

    It’s official: progress has been made! These bunch of stickies are proof.

    Highlights

    • Actual work on the game – wow! Real coding! Real design! It’s like I’m really developing a video game
    • Fixed a laptop. The prospect of drastically reduced paychecks has incentivize me to fix and maintain old hardware instead of ogling new hardware. I fixed up one laptop and now have 3 in total
    • Tons of design. Lots was done on the design part of the game, including a design document
    • Lessons Learned documentation. I’ve watched a lot of Shenmue 1 & 2 let’s play videos, and it’s not just for fun. I developed a system for taking notes and analyzing a game for what to do (and not to do) with my own game. I’m calling it ‘Lessons Learned’
    • Implemented several helper libraries. Used Tiled, imported a map, attached a camera to a sprite, and animated it. I love love2d

    Lowlights

    • Not as much work as I could have done given my free time.
    • A big issue was concentration. This is going to be a big issue as this progresses, as I’ll need to be able to focus and concentrate to be successful

    Demo

    No shareable demo yet, and likely not for awhile, but here’s a GIF of my ‘progress’

    games

    An impressive amount of bugs:lines of code, if I do say so myself