Last week I released the first public Village Monsters demo in quite some time. The response has thus far been fantastic.
As usual, the release of a new demo always results in at least update. I’ve dubbed these Feedback Releases, and I’m happy to announce it’s now available! Download links and patch notes below.
DOWNLOAD: https://josh-bossie.itch.io/village-monsters#download
DISCORD: discord.gg/m5DEqsz
New
- MAJOR: Added the Odd Jobs board near town hall. This board lists requests (in the form of minigames) from villagers. Completing them earns you silver and increased friendship with said villager
- One job is available each day
- Valentine needs help weeding his fields
- Dr. Klaus is looking for a new test subject for… something
- MAJOR: Implemented a refined new lighting system
- Lighting color at night has been altered for a more cozy feel
- Overlapping lighting will no longer appear as discrete circles
- Artificial lighting now only pops when the transition to night lighting is finished
- Interior lighting should now be more even
- MAJOR: Changed the “Music Toggle” option in the system menu to a music level changer. You can change volume levels of background sounds from 0% to 100% (Default: 40%)
- ULTRA-MEGA MAJOR: Tamed critters can now follow you on your adventures
- You can only have one follower at a time and it may be especially prone to bugs
- EXPERIMENTAL: Music will no longer restart upon entering a new area and is instead one continuous track.
- It’s hard to explain and should be more obvious in-game. The upshot is you’ll be able to experience the entire track more easily and you won’t get sick of the first 30sec of a song if you frequent the same area a lot
- Added a number of new fish and bugs to the demo spawn tables
Improved
- MAJOR: Vastly improved gamepad movement by tweaking deadzone
- MAJOR: Adjusted initial volume levels to be slightly less jarring
- Increased player movement to be slightly faster than before
- Modified intro message to be less obtrusive to your first moments with the game
- Adjusted Edmund’s schedule so that there’s a greater chance of bumping into him in the demo
- Also improved Edmund’s sprite and portrait
- Added and improved some snippets of dialogue to encourage folks to check out the shrine south of town
- Made some big changes to Pioneer Square’s layout
- Added some inspect text to locked doors to make it more obvious that they are indeed locked
- Reworked some of Gully Raine’s dialogue (the weatherman) to make his forecasts a bit more clear
- Adjusted the trophy background to make it more readable in all resolutions
- Made it a bit easier to catch critters by adjusting collision of your net
- Added pleasing click sounds to every Journal list
- Slightly lowered pause between a trophy showing up and being able to click through it
Fixed
- MAJOR: Fixed crash related to butterflies fleeing
- MAJOR: Fixed crash when attempting to “Sell All Junk” to Pishky
- Added proper “blocking” to the very first room to prevent strange overlap
- Corrected the price of the homestead deed
- Fixed schedule placements for Tarn and Taswell
- Fixed collision for pool table
- Fixed an incorrect doorway issue in town hall
- Fixed sprite issues when facing west while swinging your bug net
- Stopped animating when standing still while stalking
- Corrected a large number of truly embarrassing typos
- A larger number of equally embarrassing typos still exist, though