You’ll likely notice that I missed last week. But can you guess why? I don’t think you can, because it is one of the most unlikeliest things to happen.
Yeah. My entire house got COVID… again.
Again! It hadn’t even been a full month yet! Is that even allowed?
Well, as much as I hate to do this, I am forced to once again make the hard decision to…
…announce a release date!!
Did I fool you? That’s right, baby! No more delays, no more tales of woe, no more excuses.
I am beyond thrilled to announce that the oft-discussed but much delayed v1.1 finally has a release date: Monday, October 30th!
So yes, COVID sucks, but this time around I was able to huddle with my blanket and mug of TheraFlu and just cranked through my to-do list day by day. It was like one of those perks from Fallout where your stats increase if you’re sick with radiation poisoning.
Now the Big Board sitting around 90% complete, so I’m giving myself a 10(ish) day buffer to finish that last 10% and test the heck out of it. No launch disasters this time!
I didn’t want to announce anything until I was absolutely, positively confident. And, well, I am confident. Finally.
Look for a trailer next weekend and a weeklong sale to celebrate. I’m planning on one last weekly update prior to the 30th to outline what additions and changes you can expect.
And I’ll try my best not to go for the COVID hat trick. But no promises.