Josh Bossie

The driftwood will remind him about eternity

Sprint 3 – The Emerald City – Plan


Week of January 29th, 2017


  • The state of our WARP CORP continues to hold steady at ~insanely heckin’ good~
  • The Extinction-Level-Event (ELE) is now ~45 weeks away. Remarkable!

As my team of highly-respected accountants points out, this was the first week in the WARP CORP’s history that we had to start drawing from the reserves. It seems likely that from here out the money is only going to dwindle down, but we’re still in great shape.

The past two weeks have been wonderful and productive, but it’s time to get real here: There’s no way I can be successful just being merely “productive”. I need to switch from “good” to “great”, whether that’s in quality, output, analysis, and just a general overall ability to move tasks to the Done column.

I think I can do it. I don’t feel mentally taxed yet – if anything, it’s the opposite – so I still have plenty of brainpower I can consign over to the WARP CORP. My team of highly-respected accountants nod hungrily at this assertion, their blank expressions briefly betraying their attempts at humanity.


I keep trying to alter what I say in this section because it seems almost inevitable that whatever I say here won’t actually happen. I don’t know.

The next were-release – code named “Snow” – is set to release next week. This gives me added incentive to focus on things that are actually tangible so that players can begin testing them and trying them out.

There are a few longstanding issues that I think I’ll finally be able to address this week. Here are the top 3:

  • Address player movement and make it better than it currently is
  • Make the inventory feel far less ‘placeholder’
  • Actually finish the dialog system so it’s not so god damned weird

After those 3 big ticket items I think I can get started on more activities. I want to especially think about fishing, gathering, and maybe even the historical society system. It’s also important for me to begin constructing the actual town and start thinking about its personality and feel.

Finally, now that my day/night system is up and running I can start iterating over it and hooking up other systems to obey it. As always, there’s lots to do!

It’s going to be exciting. Please be excited.






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